Sanctuary is a triumph.

Sanctuary is eternal.

Nothing can exist outside of Sanctuary, not for long. Beyond the safety of the dome, the last traces of humanity crumble to dust. As the world disintegrates, the names of those lost beyond the dome linger. Those who take on such a name inherit a sacred duty. They carry the minds and memories of their Namesake with them.


You have been chosen to leave the dome and pursue a strange signal to the distant south. But do not fear death: Sanctuary will ensure your name lives on.


DO/OMED is a short (12-page) TTRPG based on the Breathless system by Fari RPGs. It builds on the base system with a set of rules for balancing characters’ doubts about Sanctuary with revelations about its true nature. It also includes 6 character archetypes to help guide play, a table of 150+ locations, scraps, and encounters to discover, and a playlist to really get you into the vibes of the slowly disintegrating world outside the dome. It’s available on itch.io and DTRPG.

What is this?



Why is it cool?


DO/OMED was my first game. It’s loosely inspired by Jewish philosophy & mysticism, and features striking, minimalist graphic design. It conceals an open-ended story of exploitation and betrayal. Most importantly, it brings some very strange vibes to the table.

This work is based on Breathless, product of Fari RPGs, developed and authored by  René-Pier Deshaies-Gélinas and licensed for use under the Creative Commons Attribution 4.0 License.